FLOPPY SPACEWIKI / FIELD MANUAL
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Reference: Experimental 0.41Menu / Back: Esc native · F8 itch
14 ENTRIES

Bosses & scaling

Current shared encounter budgets, named officers, reality scaling and tactical behavior.

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Escalation Boss HP Formula

NPC strength uses explicit encounter budgets by content band and reality, with role and family modifiers.

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Boss Projectile Damage

NPC strength uses explicit encounter budgets by content band and reality, with role and family modifiers.

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Current Reality Reward Formula

The current code scales selected contract, loot, and site rewards with both content band and the uncapped reality tier term.

Multiplier100% + 35% × content band + 20% × reality tier
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Corsair Marshal

Named officer behavior layered onto the current encounter budget.

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Reality I Reality Predator

A further-reality escalation predator with a protected phase and continuous flanking movement.

Reality depth1Base boss HP before family/alien effects260000.0
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Reality II Reality Predator

A further-reality escalation predator with a protected phase and continuous flanking movement.

Reality depth2Base boss HP before family/alien effects500000.0
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Reality III Reality Predator

A further-reality escalation predator with a protected phase and continuous flanking movement.

Reality depth3Base boss HP before family/alien effects900000.0
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Reality IV Reality Predator

A further-reality escalation predator with a protected phase and continuous flanking movement.

Reality depth4Base boss HP before family/alien effects1000000.0
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Reality V Reality Predator

A further-reality escalation predator with a protected phase and continuous flanking movement.

Reality depth5Base boss HP before family/alien effects1180000.0