FLOPPY SPACEWIKI / FIELD MANUAL
⌕Saved 0
Reference: Experimental 0.41Menu / Back: Esc native · F8 itch
42 ENTRIES

Missions & scanning

All 32 base space-site variants, C-ratings, relay flights, optional bosses, scans, contracts and live pirate lanes.

mission↗

Station Contracts

Dock and press B for combat, mining, hauling, or exploration work; the career-matched category pays 25% more.

mission↗

Career Signal Sites

Career signals resolve into combat, mining, salvage or hacking sites. Scan the selected signal before travelling.

Combat8 profiles; triggered flights and optional command bossMining / salvage / hacking8 base variants each
mission↗

Five-Stage Escalations

The existing five-stage escalation chain is separate from the optional command response inside an ordinary combat site.

Combat chainStronger escorts, a named officer and curated blueprint rewardsMining chainA higher-grade deposit
mission↗

Asteroid Mining

Select a real asteroid beneath the reticle and hold left mouse to extract within the current tool range.

mission↗

Procedural Long-Range Scanning

Use V for long-range discovery. Site probing and system/galaxy discovery are related scanning activities with different completion requirements.

System discovery3 locks; 2 with scanner calibration 3+Galaxy discoveryScanner 3; 4 locks from the universe map
discovery↗

On-Demand Universe

Sol is the sole authored system; scanner discoveries create stable deterministic records only when resolved.

Destinations per system1–14Star classes7
discovery↗

Paradise Discovery Cadence

Every fourth system discovery deterministically searches forward for a naturally valid rocky paradise system; natural paradises can appear between checkpoints.

0.33.1 measured rate579 / 2,000 = 28.95% in Reality IMaximum measured miss streak3 systems
discovery↗

Progression Rare Sites

Three special-site families supply the non-market components that gate early hull and Reality Drive progression.

Resonant FieldResonant CrystalAncient WreckFold Core Fragment
site↗

Patrol

A screening patrol with a reserve flight. Pick off escorts before their relay leader.

Type codePTFlights2
site↗

War Nest

Close-range assault groups defend a rally point. Relay leaders can call the next group early.

Type codeWNFlights2
site↗

Blockade

A mixed screening force covers long-range guns. Separate the screen from the artillery.

Type codeBLFlights2
site↗

Strike Wing

Fast skirmishers arrive in three flights. Avoid stacking flights by killing leaders first.

Type codeSWFlights3
site↗

Command Post

Layered guards protect relay leaders. Leave each leader until last to control incoming damage.

Type codeCPFlights3
site↗

Siege Line

Armored line ships cover artillery reserves. Keep moving across the gun line.

Type codeSLFlights3
site↗

Fleet Muster

Several coordinated groups gather here. Early relay kills can create overlapping waves.

Type codeFMFlights3
site↗

Dread Fortress

A fortified muster with heavy reserves and the strongest chance of a command response.

Type codeDFFlights3
site↗

Ore Pocket

Mine the scanned asteroids with a fitted mining laser; ore and population depend on the resolved signal. This is not assigned a combat C-rating.

Site familyMiningVariantORE POCKET
site↗

Crystal Vein

Mine the scanned asteroids with a fitted mining laser; ore and population depend on the resolved signal. This is not assigned a combat C-rating.

Site familyMiningVariantCRYSTAL VEIN
site↗

Ring Cluster

Mine the scanned asteroids with a fitted mining laser; ore and population depend on the resolved signal. This is not assigned a combat C-rating.

Site familyMiningVariantRING CLUSTER
site↗

Metallic Fault

Mine the scanned asteroids with a fitted mining laser; ore and population depend on the resolved signal. This is not assigned a combat C-rating.

Site familyMiningVariantMETALLIC FAULT
site↗

Comet Core

Mine the scanned asteroids with a fitted mining laser; ore and population depend on the resolved signal. This is not assigned a combat C-rating.

Site familyMiningVariantCOMET CORE
site↗

Pristine Bloom

Mine the scanned asteroids with a fitted mining laser; ore and population depend on the resolved signal. This is not assigned a combat C-rating.

Site familyMiningVariantPRISTINE BLOOM
site↗

Exotic Lode

Mine the scanned asteroids with a fitted mining laser; ore and population depend on the resolved signal. This is not assigned a combat C-rating.

Site familyMiningVariantEXOTIC LODE
site↗

Reality Seam

Mine the scanned asteroids with a fitted mining laser; ore and population depend on the resolved signal. This is not assigned a combat C-rating.

Site familyMiningVariantREALITY SEAM
site↗

Freighter Wreck

Recover derelict cargo and resolve the site objectives. The generated name is a variant label; use the scan result for its contents.

Site familySalvageVariantFREIGHTER WRECK
site↗

Derelict Ark

Recover derelict cargo and resolve the site objectives. The generated name is a variant label; use the scan result for its contents.

Site familySalvageVariantDERELICT ARK
site↗

Cargo Grave

Recover derelict cargo and resolve the site objectives. The generated name is a variant label; use the scan result for its contents.

Site familySalvageVariantCARGO GRAVE
site↗

Broken Tug

Recover derelict cargo and resolve the site objectives. The generated name is a variant label; use the scan result for its contents.

Site familySalvageVariantBROKEN TUG
site↗

Refinery Hulk

Recover derelict cargo and resolve the site objectives. The generated name is a variant label; use the scan result for its contents.

Site familySalvageVariantREFINERY HULK
site↗

Colony Wreck

Recover derelict cargo and resolve the site objectives. The generated name is a variant label; use the scan result for its contents.

Site familySalvageVariantCOLONY WRECK
site↗

Convoy Remains

Recover derelict cargo and resolve the site objectives. The generated name is a variant label; use the scan result for its contents.

Site familySalvageVariantCONVOY REMAINS
site↗

Void Hulk

Recover derelict cargo and resolve the site objectives. The generated name is a variant label; use the scan result for its contents.

Site familySalvageVariantVOID HULK
site↗

Cipher Relay

Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.

Site familyHackingVariantCIPHER RELAY
site↗

Artifact Vault

Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.

Site familyHackingVariantARTIFACT VAULT
site↗

Alien Archive

Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.

Site familyHackingVariantALIEN ARCHIVE
site↗

Cipher Node

Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.

Site familyHackingVariantCIPHER NODE
site↗

Memory Temple

Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.

Site familyHackingVariantMEMORY TEMPLE
site↗

Survey Cache

Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.

Site familyHackingVariantSURVEY CACHE
site↗

Null Library

Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.

Site familyHackingVariantNULL LIBRARY
site↗

Causality Engine

Use the fitted analyzer and complete the cipher challenge. Three failures destroy the node; the resolved signal determines the layers and reward tier.

Site familyHackingVariantCAUSALITY ENGINE