FLOPPY SPACEWIKI / FIELD MANUAL
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Reference: Experimental 0.41Menu / Back: Esc native · F8 itch
35 ENTRIES

Planets & bases

Planetary Operations reference, practical requirements and field notes.

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Surface Scanning and Mining

V scans surface signals; hold left mouse to use the mining tool on a nearby mineral.

Mining range12mLock lossBeyond 180m
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Suit Survival

Suit health starts at 100 and oxygen at 1,200 seconds; breathable worlds stop oxygen drain.

BreathableAtmosphere 3–7, habitability ≥52, −35°C to 48°C, radiation ≤7No oxygen9 health/sec
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Planetary Death and Recovery

Suit failure drops personal assets into one persistent marked recovery cache and respawns the pilot beside the landed ship.

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Ruin Quest Branches

Ancient and alien ruins offer a rescue route or a vault route with different costs and rewards.

Rescue repair1 Industrial PartsRescue reward700 + 400 × reality tier credits + 1 Medical Supplies
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Planetary Skills

Eight use-trained skills improve their matching surface actions: Mining, Scavenging, Surveying, Firearms, Energy, Survival, Engineering, and Mobility.

Level formulamin(100, 1 + floor(sqrt(XP × 0.04)))
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Planetary Weather

Generated weather types are Clear, Rain, Snow, Dust, Electrical, Toxic, and Acid; classification follows atmosphere, temperature, modifiers, and feature flags.

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Surface Persistence Limits

Online shared changes are stored by the host under the planet's full canonical identity. Private pilot state remains in the account save, and reaching a hard authority limit rejects the new action instead of deleting an older one.

Host-mutated surfaces32,768Host shared objects32,768 total; 512 per surface
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Mineral Deposit

Mine within 12m for Raw Ore, or sometimes Rare Crystals on reality/ mineral-rich worlds.

Surface site ID1
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Sealed Cache

Interact near the cache to recover 2–3 Standard Salvage.

Surface site ID2
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Ancient Ruin

Starts a branch: trace survivors and defend evacuation, or locate and decode a sealed vault.

Surface site ID3
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Alien Structure

Starts the same survivor-or-vault surface quest graph.

Surface site ID4
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Guardian Outpost

Hostile surface encounter; destroy it for 1–2 Weapons Components or a reality-tier crystal reward.

Surface site ID5
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Xeno Nest

Hostile surface encounter with lower completion threshold and sustained close-range pressure.

Surface site ID6
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Cultural Monolith

Recover 1 Rare Crystals or Data Packages item, selected by the site seed.

Surface site ID10
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Emergency Shelter

Refills oxygen and restores 20 suit health on use; anchors creature pens within 48m.

Build cost2 Construction Composite + 1 PolymersPower use1
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Cargo Storage

Persistent storage structure; its direct interaction reports local grid status.

Build cost2 Construction Composite + 1 Industrial PartsPower useNone
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Portable Refiner

Converts 2 Raw Ore into 1 Refined Alloy.

Build cost2 Refined Alloy + 2 Industrial PartsPower use2
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Blueprint Fabricator

Converts 1 Refined Alloy + 1 Polymers into 1 Construction Composite.

Build cost2 Refined Alloy + 2 ElectronicsPower use3
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Remote Market

Sells carried market cargo at a 15% uplink penalty; buys Oxygen, Fuel Cells, or Composite at a 15% delivery markup.

Build cost2 Electronics + 1 Data PackagesPower use2
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Solar Array

Generates 6 local grid power.

Build cost1 Refined Alloy + 1 ElectronicsPower useGenerator
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Power Battery

Contributes 1 local grid power.

Build cost1 Fuel Cells + 1 ElectronicsPower useGenerator
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Oxygen Station

Refills suit oxygen.

Build cost1 Oxygen + 1 Electronics + 1 Refined AlloyPower use2
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Medical Unit

Consumes 1 Medical Supplies to restore suit health fully.

Build cost1 Medical Supplies + 1 Construction CompositePower use2
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Defense Turret

Within 42m on a powered grid, reduces Guardian, Xeno Nest, and evacuation pressure to 18%.

Build cost2 Weapons Components + 1 Electronics + 1 Refined AlloyPower use3
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Shipyard Pad

Fully restores the active ship; Tab swaps to the next owned hull.

Build cost3 Construction Composite + 2 Refined Alloy + 1 Ship ModulesPower use3
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Base Portal

Pairs with the nearest other portal more than 10m away on the same surface.

Build cost2 Quantum Processors + 1 Rare Crystals + 1 Fuel CellsPower use6
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Area Light

Persistent illuminated base marker.

Build cost1 Electronics + 1 Refined AlloyPower use1
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Furniture

Persistent decorative interior object.

Build cost1 Construction Composite + 1 TextilesPower useNone
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Decoration

Persistent decorative base object.

Build cost1 Polymers + 1 Refined AlloyPower useNone
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Small Creature Pen

Holds 2 compatible creatures; requires a shelter within 48m.

Build cost2 Construction Composite + 1 Refined AlloyPower useNone
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Medium Creature Pen

Holds 5 compatible creatures; requires a shelter within 48m.

Build cost4 Construction Composite + 2 Refined AlloyPower useNone
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Large Creature Pen

Holds 9 compatible creatures; requires a shelter within 48m.

Build cost6 Construction Composite + 3 Refined Alloy + 1 ElectronicsPower useNone