FLOPPY SPACEWIKI / FIELD MANUAL
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59 ENTRIES

Modules & combat

53 manufactured modules, the Rookie Cannon, current combat formulas, NPC roles and reference fits.

combat↗

Weapon Damage and Cooldown

Damage output depends on weapon family, calibration, size, tier, quality, hull affinity, ammunition and mutation; projectile collision determines application.

Calibration base12 + 5 × level; ballistic input capped at 20Family damageAutocannon 1.0×; railgun 1.8×; energy 1.2×; missile 2.8×
combat↗

Shield, Armor, and Hull Layers

Incoming damage crosses shield, armor and hull, applying the matching resistance once per layer.

Shield resistanceMatrix 18%; Phase Shield 24%; Quantum Bulwark 28% baseArmor resistanceReactive Plating 20%; Causality Armor 30%; Damage Control 10% base
combat↗

Starter Combat Restrictions

The Rookie Cannon is an integrated training weapon, distinct from a manufactured Basic Autocannon.

Rookie CannonCannot pierce NPC hulls above tier 1Departure CorvetteCannot damage alien ships
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Basic Autocannon

Autocannon armament; 100% quality and 8 fitting power. Default ammunition: Fragmentation Rounds.

Slot / sizeWeapon / StarterTier0
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Light Railgun

Railgun armament; 108% quality and 16 fitting power. Default ammunition: Dense-Core Slugs.

Slot / sizeWeapon / LightTier1
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Light Energy Beam

Energy armament; 107% quality and 15 fitting power. Default ammunition: Balanced Crystals.

Slot / sizeWeapon / LightTier1
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Light Missile Rack

Missile armament; 106% quality and 17 fitting power. Default ammunition: Interceptor Missiles.

Slot / sizeLauncher / LightTier1
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Medium Autocannon

Autocannon armament; 122% quality and 28 fitting power. Default ammunition: Penetrator Rounds.

Slot / sizeWeapon / MediumTier2
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Medium Railgun

Railgun armament; 128% quality and 31 fitting power. Default ammunition: Ion Slugs.

Slot / sizeWeapon / MediumTier2
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Medium Energy Beam

Energy armament; 127% quality and 30 fitting power. Default ammunition: Overcharge Crystals.

Slot / sizeWeapon / MediumTier2
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Medium Missile Rack

Missile armament; 126% quality and 32 fitting power. Default ammunition: Breaker Missiles.

Slot / sizeLauncher / MediumTier2
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Large Railgun

Railgun armament; 146% quality and 48 fitting power. Default ammunition: Accelerator Slugs.

Slot / sizeWeapon / HeavyTier3
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Large Missile Bay

Missile armament; 145% quality and 52 fitting power. Default ammunition: Heavy Warheads.

Slot / sizeLauncher / HeavyTier3
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Capital Weapon Battery

Energy armament; 168% quality and 86 fitting power. Default ammunition: Focus Crystals.

Slot / sizeWeapon / CapitalTier4
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Large Autocannon

Autocannon armament; 145% quality and 49 fitting power. Default ammunition: Longshot Rounds.

Slot / sizeWeapon / HeavyTier3
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Capital Autocannon

Autocannon armament; 165% quality and 82 fitting power. Default ammunition: Penetrator Rounds.

Slot / sizeWeapon / CapitalTier3
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Capital Railgun

Railgun armament; 170% quality and 90 fitting power. Default ammunition: Accelerator Slugs.

Slot / sizeWeapon / CapitalTier3
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Capital Missile Array

Missile armament; 171% quality and 94 fitting power. Default ammunition: Heavy Warheads.

Slot / sizeLauncher / CapitalTier3
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Shield Generator

Improves shield capacity.

Slot / sizeDefense / StarterTier0
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Shield Booster

Improves shield capacity.

Slot / sizeDefense / LightTier1
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Armor Plate

Improves armor capacity.

Slot / sizeDefense / StarterTier0
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Reactive Plating

Improves armor capacity.

Slot / sizeDefense / MediumTier2
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Damage Control

Improves hull capacity.

Slot / sizeDefense / MediumTier2
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Engine Core

Improves engine.

Slot / sizeUtility / StarterTier0
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Boost Drive

Improves engine.

Slot / sizeUtility / LightTier1
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Cargo Expander

Adds cargo capacity.

Slot / sizeUtility / LightTier1
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Mining Laser

Mining tool: 100% extraction speed with 115% deposit consumption.

Slot / sizeWeapon / LightTier1
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Salvager

Improves salvage.

Slot / sizeUtility / LightTier1
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Tractor Beam

Recovers nearby cargo with a tractor field.

Slot / sizeUtility / MediumTier2
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Stellar Drive

Improves engine.

Slot / sizeDrive / LightTier1
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Reality Drive

Improves engine.

Slot / sizeDrive / CapitalTier3
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Reality Lance

Energy armament; 184% quality and 92 fitting power. Default ammunition: Focus Crystals.

Slot / sizeWeapon / HeavyTier4
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Phase Shield

Improves shield capacity.

Slot / sizeDefense / HeavyTier4
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Void Engine

Improves engine.

Slot / sizeUtility / HeavyTier4
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Raider Overclocked Cannon

Autocannon armament; 106% quality and 20 fitting power. Default ammunition: Penetrator Rounds.

Slot / sizeWeapon / LightTier1
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Void Repeater

Railgun armament; 205% quality and 108 fitting power. Default ammunition: Accelerator Slugs.

Slot / sizeWeapon / HeavyTier5
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Nullfold Missile Array

Missile armament; 208% quality and 122 fitting power. Default ammunition: Heavy Warheads.

Slot / sizeLauncher / CapitalTier5
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Quantum Bulwark

Improves shield capacity.

Slot / sizeDefense / HeavyTier5
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Paradox Beam

Energy armament; 228% quality and 145 fitting power. Default ammunition: Focus Crystals.

Slot / sizeWeapon / CapitalTier6
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Causality Armor

Improves armor capacity.

Slot / sizeDefense / CapitalTier6
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Eternity Lance

Energy armament; 252% quality and 175 fitting power. Default ammunition: Focus Crystals.

Slot / sizeWeapon / CapitalTier7
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Rookie Cannon

Autocannon armament; 72% quality and 5 fitting power. Default ammunition: Fragmentation Rounds.

Slot / sizeWeapon / StarterTier0
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Precision Mining Laser

Mining tool: 75% extraction speed with 100% deposit consumption.

Slot / sizeWeapon / LightTier1
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Fracture Mining Array

Mining tool: 165% extraction speed with 180% deposit consumption.

Slot / sizeWeapon / MediumTier2
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Resonant Mining Laser

Mining tool: 135% extraction speed with 108% deposit consumption.

Slot / sizeWeapon / HeavyTier3
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Atmospheric Gas Harvester

Atmospheric gas extraction: 100% throughput and 170 m base range.

Slot / sizeUtility / LightTier1
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Cyclone Gas Scoop

Atmospheric gas extraction: 145% throughput and 205 m base range.

Slot / sizeUtility / LightTier2
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Phase Gas Condenser

Atmospheric gas extraction: 190% throughput and 245 m base range.

Slot / sizeUtility / LightTier3
combat↗

NPC roles and engagement ranges

Assault, skirmisher and artillery NPCs use different flight distances, bounded turns and separation.

AssaultCloses to roughly 7 game unitsSkirmisherWorks around 57% of its projectile reach
combat↗

Combat site and fitting chart

128 compiled comparisons covering eight combat types, eight location bands and ordinary or favorable mutated reference fits.